Game design

Results: 1977



#Item
21CS364A: Algorithmic Game Theory Lecture #4: Algorithmic Mechanism Design∗ Tim Roughgarden† October 2,

CS364A: Algorithmic Game Theory Lecture #4: Algorithmic Mechanism Design∗ Tim Roughgarden† October 2,

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Source URL: theory.stanford.edu

- Date: 2016-08-30 18:57:57
    22New…Now? Or Why a Design History of Coin-op Video Game Machines • Raiford Guins

    New…Now? Or Why a Design History of Coin-op Video Game Machines • Raiford Guins

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    Source URL: www.journalofplay.org

    - Date: 2018-02-12 07:55:10
      23Dragon Architect: Open Design Problems for Guided Learning in a Creative Computational Thinking Sandbox Game Aaron Bauer  Paul G. Allen School of Computer

      Dragon Architect: Open Design Problems for Guided Learning in a Creative Computational Thinking Sandbox Game Aaron Bauer Paul G. Allen School of Computer

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      Source URL: www.ericbutler.net

      - Date: 2017-06-30 18:46:12
        24Games, Ethics and Engagement: Potential Consequences of Civicminded Game Design and Gameplay Sharman	Siebenthal	Adams	 University	of	Michigan-Flint,	USA

        Games, Ethics and Engagement: Potential Consequences of Civicminded Game Design and Gameplay Sharman Siebenthal Adams University of Michigan-Flint, USA

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        Source URL: remikalir.com

        - Date: 2016-09-11 20:41:44
          25The Free and Open Source Software and Free Culture Minor (FOSS-MN) RIT’s School of Interactive Games & Media’s undergraduate Minor in Game Design consists of five courses with variable credit. This minor draws from t

          The Free and Open Source Software and Free Culture Minor (FOSS-MN) RIT’s School of Interactive Games & Media’s undergraduate Minor in Game Design consists of five courses with variable credit. This minor draws from t

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          Source URL: www.rit.edu

          - Date: 2015-10-09 08:16:52
            26CS364A: Algorithmic Game Theory Lecture #2: Mechanism Design Basics∗ Tim Roughgarden† September 25,

            CS364A: Algorithmic Game Theory Lecture #2: Mechanism Design Basics∗ Tim Roughgarden† September 25,

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            Source URL: theory.stanford.edu

            - Date: 2016-08-30 18:56:50
              27Automatic Game Progression Design through Analysis of Solution Features Eric Butler1 , Erik Andersen2 , Adam M. Smith1 , Sumit Gulwani3 , and Zoran Popovi´c1 3 2 1

              Automatic Game Progression Design through Analysis of Solution Features Eric Butler1 , Erik Andersen2 , Adam M. Smith1 , Sumit Gulwani3 , and Zoran Popovi´c1 3 2 1

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              Source URL: www.ericbutler.net

              - Date: 2015-06-29 01:01:36
                28Controlled Natural Language in a Game for Legal Assistance John J. Camilleri, Gordon J. Pace and Michael Rosner University of Malta Abstract This paper addresses the design of an automated legal assistant capable of perf

                Controlled Natural Language in a Game for Legal Assistance John J. Camilleri, Gordon J. Pace and Michael Rosner University of Malta Abstract This paper addresses the design of an automated legal assistant capable of perf

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                Source URL: academic.johnjcamilleri.com

                - Date: 2014-04-23 15:38:22
                  29I’m here today to talk about AI. Why is this an interesting to talk about? Because, I’m going to argue, AI is playing a more and more important role in game design and development. Increasingly it is AI that makes gr

                  I’m here today to talk about AI. Why is this an interesting to talk about? Because, I’m going to argue, AI is playing a more and more important role in game design and development. Increasingly it is AI that makes gr

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                  Source URL: www.naimadgames.com

                  - Date: 2014-12-03 22:44:21
                    30Literature review  Complex game-based crowdsourcing in Cultural Heritage A review of the literature informing the design of Ten Most Wanted, a complex, collaborative game that crowdsources the discovery and verification

                    Literature review Complex game-based crowdsourcing in Cultural Heritage A review of the literature informing the design of Ten Most Wanted, a complex, collaborative game that crowdsources the discovery and verification

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                    Source URL: itrg.brighton.ac.uk

                    - Date: 2013-08-22 05:25:37